![]() Player 1 will automatically start as Scorpion. The next match will then be against Reptile. Then have player 2 beat up player 1 and don't continue. Start a 2 player game and have player 2 choose Scorpion or Sub-Zero as their fighter. If you're playing a 2 player game, player 2 can play as Reptile, sort of. If you want to start a new game, let the computer beat itself and don't kontinue. But if you lose and don't kontinue, you can watch the computer play against itself as Reptile vs. If you lose a match to Reptile, and you kontinue, you will kontinue as Scorpion. If you turn the Game Genie back on, after you beat your opponent you will fight Reptile again. If you do turn off the Game Genie you will kontinue your game as usual. You will keep fighting Reptile until you turn off the Game Genie. After you beat the person from the 1st match you will start another match, this time against Reptile. If you're playing a one player game, start as anyone you want. Hopefully DreemerNJ will read this cause he loves the music from MK1 and I know he'll have a lot to say, but, Mike what did we call the Genesis sound processor?Īctually yes, the Sega CD is the same like Genesis version but with CD Audio, better frame animations and some character animation fixes (like sub-zero standing pose). There was also a Transformers game never released that was going to use it. Apparently they used it for SFA2 and the game came out pretty well. I wonder what the MK games would look like if they were rereleased using every possible upgrade chip that SNES came out with over time and probably didn't take advantage of for these games, like the SuperFX2 Microchip. Sega's songs top out at like 3 channels I think, even though the processor can handle 6, split amongst the music and sound effects, quite sad, and beyond that, the music sounds like a PC speaker half the time. If you could directly rip the tracks and play them in full without any interference they would sound even better. Personally, I feel that SNES has out and out better music in every MK game, it's a shame cause sometimes the themes cut themselves out from time to time, you'll notice it on a stage like the Tower, or the Living Forest, where bits disappear in the middle of the music cause I think it's trying to do too much. It's impossible for it to be worse than Sega's mathematically, so any discrepencies in the music reproduction is circumstantial. Super Nintendo has more channels, higher quality midi instruments, and an overall better sound processor. Hopefully DreemerNJ will read this cause he loves the music from MK1 and I know he'll have a lot to say, but, Mike what did we call the Genesis sound processor? Matt ![]() ![]()
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